random plank translates, extrudes, pscale poly bevel, Booleans for worm holes.
random point distances on the line.
Old Bridge Procedural Modeling,
4461 6 3- Houdini Obsession
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- PolyMarvels
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Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
QA Specialist at Greyscalegorilla |PolyMarvels YT: https://www.youtube.com/channel/UCqXuTLiaL-jqvn3LK1XlwHg [www.youtube.com] | Instagram: https://www.instagram.com/polymarvels/?hl=en [www.instagram.com]
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- TangheStudent
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- donbradson
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It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Don Bradson is a USA-based 3D animation and visual effects artist. He is an expert in using major animation software like blender, Maya, Houdini, redshift, and cinema4d. He is currently working with render farm company https://vfxfarm.com [vfxfarm.com]
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donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Hi,
here is the bridge file,
https://drive.google.com/file/d/1mumpCTJPFAlKL07UZ485MWkzHaMMk-gG/view?usp=sharing [drive.google.com]
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