Hi, I wanted to experiment a little bit with karma and though I could make a simple toon shader but I can't figure out how to get a simple lambert color output to use as emission. as it the way to do with mantra
is there any materialX node that would give me the value I need ?
Thanks for the help.
Karma Toon Shader
6131 10 3- SciTheSqrl
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- rootsandstones
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HristoVelevCheck this out:
Interested too
https://www.rohandalvi.net/toon-shading [www.rohandalvi.net]
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SciTheSqrl
Hi, I wanted to experiment a little bit with karma and though I could make a simple toon shader but I can't figure out how to get a simple lambert color output to use as emission. as it the way to do with mantra
is there any materialX node that would give me the value I need ?
Thanks for the help.
Use dot product node with world geometry normal and light direction (entered manually as three numbers in world space)
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- FortifiedOatMilk
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Just bumping this, I absolutely want to use Karma and LOPs for rendering some projects but unable to work out just how to get karma to do what I want. Was thinking of baking a simple diffuse shader into a texture and sample that in the shader. It's effectively what I would do for a toon shader in say Blender to then use to create banding, but its not exactly realistic as a scene gets anything other than small. Im going to keep looking, but wish I knew more about shading :S
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