"Frame Selected"(F key) doesn't work in Solaris context?

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I have a simple object imported by Scene Import LOP. In /obj context, when I select it and press F, the viewport correctly focus on the object:



But in /stage context, when I press F, it seems to focus on the whole scene or something:



Is it intentional? Is there any reason that it doesn't focus on the selected object, just like in /obj context?

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Screenshot 2021-11-29 023741.png (651.3 KB)
Screenshot 2021-11-29 023802.png (734.5 KB)

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This works alright for me... Could you submit a bug with a hip file? Also, make sure you've got the latest daily build of H19. Thanks!
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mtucker
This works alright for me... Could you submit a bug with a hip file? Also, make sure you've got the latest daily build of H19. Thanks!

It doesn't work with a non-HoudiniGL delegate though.

Edit: oddly enough, it's working for me with a trivial single prim scene in build 455, but I assume this is just a fluke as it's never worked for me before.

Edit2: nevermind, the problem is it only works with component primitives. It fails to home on leaf prims.

Strange, changing the prim back to a component, and it still fails to home, even though it was working before I switched the kind to none.
Edited by jsmack - 2021年12月1日 12:20:31
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It's not component vs leaf, because my test didn't have any kinds set anywhere. So maybe the bug report isn't so much a hip file as a list of instructions to reproduce...
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Did you ever find a solution to this?
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Trying to make some sense of this...

Space F only frames the entire scene rather than the selected node

Using the viewport drop menu the Home selected and Frame selected entries work correctly - but only if the Handle mode is enabled!
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