Hello
I have a simple scene a sphere and a grid plane, just want to test how I can render out a ground plane as a shadow catcher (matt object, with shadows on it).
I can't find the way to do it in solaris and karma Xpu.
please let me know how I can do it.
thank you in advance
Karma XPU, Matt Shadow catcher
22525 24 7- MirHadi
- Member
- 147 posts
- Joined: 7月 2015
- Offline
- mestela
- Member
- 1798 posts
- Joined: 5月 2006
- Online
- MirHadi
- Member
- 147 posts
- Joined: 7月 2015
- Offline
It should work as the doc says but unfortunally the shadow layer is empty with karma XPU!
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
Edited by MirHadi - 2021年11月30日 05:29:56
- jsmack
- Member
- 8041 posts
- Joined: 9月 2011
- Offline
MirHadi
It should work as the doc says but unfortunally the shadow layer is empty with karma XPU!
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
XPU doesn't support the necessary AOVs yet, so it's not possible.
- TangheStudent
- Member
- 88 posts
- Joined: 2月 2021
- Offline
- Tser
- Member
- 61 posts
- Joined: 12月 2014
- Offline
Hi Guys, I'm now moving to XPU from many years of using Arnold, XPU is such a great renderer, the only issue I have with my renders is the Shadow Matte, I have been using a plane with a texture on it's Opacity channel to blend the plane into the Dome Light's map so I can catch the shadows, this works o.k. for still shots, but takes quite a bit to set it up.
Is there any eta on when a shadow catcher will be added to XPU?
Again, great work on this beautiful renderer.
T.
Is there any eta on when a shadow catcher will be added to XPU?
Again, great work on this beautiful renderer.
T.
- brians
- スタッフ
- 530 posts
- Joined: 5月 2019
- Offline
- eaniix
- Member
- 62 posts
- Joined: 11月 2021
- Offline
- brians
- スタッフ
- 530 posts
- Joined: 5月 2019
- Offline
- Mirko Jankovic
- Member
- 165 posts
- Joined: 8月 2015
- Online
- EdganHomt
- Member
- 15 posts
- Joined: 12月 2018
- Offline
- tomtm
- Member
- 133 posts
- Joined:
- Offline
- Mirko Jankovic
- Member
- 165 posts
- Joined: 8月 2015
- Online
- Tser
- Member
- 61 posts
- Joined: 12月 2014
- Offline
- jsmack
- Member
- 8041 posts
- Joined: 9月 2011
- Offline
- tomtm
- Member
- 133 posts
- Joined:
- Offline
- brians
- スタッフ
- 530 posts
- Joined: 5月 2019
- Offline
How about this?
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
- tomtm
- Member
- 133 posts
- Joined:
- Offline
brians
How about this?
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
Thank you for the sample.
Is it also possible to have no plate image just transparency directly saved out like in the pitures below.
In this scene I had a shadowCatcher Material on the floor.
- Tser
- Member
- 61 posts
- Joined: 12月 2014
- Offline
- tomtm
- Member
- 133 posts
- Joined:
- Offline
Tser
When I set the render engine to XPU the render takes quite a bit longer than CPU, and I don't think you can get the same effect as a shadow matte (Shadow Catcher) with an environment light hdri, unless this ability is hidden somewhere.
I think it would be essential for later compositing where you load the background footage.
It would be cool to have a ShadowCatcher Material.
-
- Quick Links