Cook Asset without GameObject/ MonoBehaviour

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Hello!
Currently to cook an asset 'once off' I create a temporary gameobject with a HEU_HoudiniAssetRoot/ HEU_HoudiniAsset, get the data I need (just a mesh in this case) and then destroy the gameobject.
Ideally I'd like to be able to cook an asset without creating this intermediate GameObject.
Is this feasible with the current api?

Thanks,
Myles
Edited by Myles Lambert - 2022年1月18日 00:55:58
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You always need the HEU_HoudiniAsset component in order to cook it, but you can always press the "Keep output only" or bake the output to remove this afterwards.
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