I've tried the various connection modes, from named pipe to socket, but nothing seems to work.
I have an idle Houdini Engine Indie license showing as available in my license manager. I'm using macOS 12.2.1 and Houdini Indie 19.0.531.
If I manually click on the toolbar buttons, first the 'autostart named pipe', then 'load the Houdini engine plugin', I do see this in the console output:
optionVar -iv "houdiniEngineSessionType" 2;
optionVar -iv "houdiniEngineSessionPipeCustom" 0;
if(!`pluginInfo -query -loaded houdiniEngine`)
loadPlugin houdiniEngine;
// Automatically starting Houdini Engine server using named pipe. //
// Automatically started Houdini Engine server using named pipe at "/var/folders/m2/_mnfy3q122sfzfnc_qhdkp180000gn/T//houdini_temp/hapi11775". //
// Connected to Houdini Engine server using named pipe at "/var/folders/m2/_mnfy3q122sfzfnc_qhdkp180000gn/T//houdini_temp/hapi11775". //
// Houdini Engine initialized successfully. //
// Houdini version: 19.0.531 //
// Houdini Engine version: 4.2 (API: 10) //
// Result: houdiniEngine //
But then when I try to load my .hdalc file, I get same license error.
Anything diagnostics I can do or settings I should try? Thanks.