Rendering instances Redshift

   2625   2   0
User Avatar
Member
10 posts
Joined: 9月 2021
Offline
Hey there!

So I am trying to render instances using redshift; I have created somethng that resembles a flower as a test (I still need to finish modeling the flower for it to actually look like it has petals); but the problem is that when I try to render it the texture that I added will create petals in the viewer, and in the render view it will render the petals but also the shape of the original object. I have screenshot the issue and attached the file. If anyone could direct me or help me to solve this issue it would be a lifesaver!!
Thanks!

Attachments:
C__Users_jogon_OneDrive_Desktop_FMP_cherryblossom_recovered_recovered_recovered.hiplc - Houdini Indie Limited-Commercial 19.0.531 - Python 3 11_04_2022 23_30_08.png (748.9 KB)
cherryblossom.hiplc (1.3 MB)

User Avatar
Member
6 posts
Joined: 3月 2020
Offline
Hello! Let me see if I'm following you correctly.

Do you want to se your proxy geometry in viewport and render your bgeo seq in RV right?
User Avatar
Member
461 posts
Joined: 2月 2012
Offline
if you are using a .png, I'm guessing is because of the alpha, then use a sprite node instead to get it render correctly.
Edited by sepu - 2022年4月11日 19:13:51
  • Quick Links