I've been trying to understand how instancing with attributes is working, been following this tutorial: https://www.youtube.com/watch?v=Hw-XcMe7B3E [www.youtube.com]
I added the string from the attribcreate to the HDA, added heuassetpath to the Tags of the parameter.
When I place a prefab in Unity in the slot it generates a bunch of extra objects that are not in the HDA, but in the scene
Attribute instance spawns extra assets in scene
2092 2 1- darthandrei1313
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- darthandrei1313
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- MarkBergo
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