Split Geos to Different Game Objects

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Hello! I have used group to split my meshs into different game objects. However, when I upgraded to Unity 2021.3 this feature ahs been deprecated. (It was still supported on unity 2021.2.) So, I wander know how could I do the split stuff on newer version? Thanks!
Edited by eveying - 2022年6月21日 23:36:00

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Hey~ We can use “pack” node by string type attribute ,to split geo to multi obj in Unity Engine!

This method always used to instance meshes
Edited by ztyqaz111 - 2022年6月22日 22:22:00
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ztyqaz111
Hey~ We can use “pack” node by string type attribute ,to split geo to multi obj in Unity Engine!

This method always used to instance meshes

Hello, is there a way to get rid of the instancing behaviour?

Since in our case we only have one of each object, having children instances just makes it harder to work with.
Ideally, we want to have GEO_Box_01, 02, 03... without subnodes.

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