Hi, I'm trying to sim lots of rope on a ship and although I can simply use polywire, I'd like to try and keep the original model's rope geometry.
Is there a way to use path deform or point deform to achieve this result?
I've had some success with point deform, but I think it was more luck and not really a robust workflow.
Here [www.dropbox.com] is a simple scene of some vellum string in a breeze and an alembic file of some rope.
As you can see the rope is horribly distorted.
Any help or suggestion would be greatly appreciated!
Thanks
(It's Indie so let me know if I should recreate in NC?)
Copying geometry to vellum string (making rope)
833 0 1- hypernormal
- Member
- 5 posts
- Joined: 9月 2021
- Offline
-
- Quick Links