Hello,
I am trying to create working network to retarget mocap animation in better way than we do it right now using Maya and HumanIK.
And I hit the wall
I created a package with files I used ( fbx character template we use, t pose skeleton for stash pose reference and one of the mocap source fbx animations)and of course Houdini file.
Include a small read_me as well.
In the nutshell, root joint is going crazy and making feet contacts with ground ( y=0) broken.
I am absolutely sure that my lack of knowledge is the reason so, here I am asking for help
Thanks in advance,
George