Hi
Is it possible to automatically set options on Houdini hda's when instanced in Unreal, i.e. to turn off things like 'keep world transform' or 'pack geometry before merging'? Essentially we want to idiot proof our tools by locking things we don't want people messing with.
Cheers
Automatically set parameters when instancing hdas in unreal
1357 0 0- zampha
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