How to set StaticMeshComponent Mobility?

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Hello,

When a HDA has a StaticMeshComponent output, it creates one with the Mobility set to Movable. I would like my outputs to have Mobility set to Static. How is this possible? I don't see it listed on this page: https://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]

Thanks,
Isaac
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Hey! I'm having this issue as well. Did you ever find a solution?
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Create an integer attribute named "unreal_uproperty_Mobility" and set it to 0.
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julianquiroga.3d
unreal_uproperty_Mobility
Awesome! It works! Thank you!
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