Recently I setup HDK development environment with NVIDIA Cuda Compiler(nvcc).
Everything is fine, but debug is the problem.
Whenever I edit a bit of code, I have to reload the dll file that I compiled, but I could't found to do this in runtime.
Therefore I restart Houdini every time which is very time consuming.
There IS loadDso in hou.NodeTypeCategory python class, but what I need is unload. It's required prior to building the plugin.
can anyone give me some hint for it? or it's impossible?
Is there any way to load/unload dso in runtime?
1083 0 0- Escatra
- Member
- 9 posts
- Joined: 5月 2017
- Offline
-
- Quick Links