Trying to do a Heightfielf stamp "deformer" (on curve with other controls), and whiel i was trying to avoid a slow road, my 2d approach looks is perturbed at last checkpoint as i can't find a way to make the houdini heightfield file read my COP input...
Has someone ever succeeded in that?
Obviously i use the "Op:" like this "op:/obj/Path_Deform/texture/OUT"
cheers, ahppy new year to all of you!
Heightfield import file from COPS?
2207 7 3- vinyvince
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Edited by vinyvince - 2023年1月6日 05:44:18
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- vinyvince
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I found a way by bypassing the COP and uvsample with VEX which is faster, but im still interested to know in case someone has an answer
Vincent*
Vincent*
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- tamte
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- vinyvince
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Oh god, it was so super easy, thanks Tomas, sorry i totally missed that menu!
Thanks and all my best wishes for 2023 to you Tomas!
Thanks and all my best wishes for 2023 to you Tomas!
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- vinyvince
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It's interesting to note that when VEX uvsample without Cop i get the left result, but with other volume method and xyzdist') (with COP) , the right one, which is sharper but this border artefact. Both heightfields have the same voxel numbers, and same "input"...
Edit: Yeah, no i found out after. Sidefx primitive volume could force different behavior for border interpolation...
Edit: Yeah, no i found out after. Sidefx primitive volume could force different behavior for border interpolation...
Edited by vinyvince - 2024年9月10日 11:42:53
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- tamte
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- vinyvince
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I usually don't use workflow like this, but i just tried and it is working for me .
You might want to clamp the mask before now. Concerning the error , difficult to tell without seeing your cop, is it the old cop network or the new one?
Even if the resolution of the 2 heighfields does not match, it should be ok..
You might want to clamp the mask before now. Concerning the error , difficult to tell without seeing your cop, is it the old cop network or the new one?
Even if the resolution of the 2 heighfields does not match, it should be ok..
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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