Adding fur to crowd simulation

   1497   1   1
User Avatar
Member
4 posts
Joined: 5月 2014
Offline
How can we add fur to a crowd simulation? There is no need to simulate the fur just need to attach to the skin. So is there a way to attach fur curves to the surface based on mesh UV or someting?
User Avatar
Member
6 posts
Joined: 2月 2020
Offline

As far as i have tried,after doing the hair generate,those curves can be taken into crowds as a layer with rest pose as a clip/state and then after the crowd sim is done,the agentvellumunpack node blends/deforms the curves from rest clip to whatever clip the crowds are performing.
Adding a test screenshot above.

Attachments:
Screenshot 2023-01-24 000903.png (3.0 MB)

  • Quick Links