In Houdini, I have set up a collision in the POP sover with a static object node in the POP sover.
When I render the simulated particles, the collision object is also rendered. Is there any other option to hide the collision object when rendering?
Right now I am using groups and blast to erase collision objects, but I think this method is not a good idea.
Thank you in advance for your help.
I want to hide collision objects when rendering.
1984 2 1- yu_fsns
- Member
- 17 posts
- Joined: 4月 2019
- Offline
- Robot_and_Robot
- Member
- 30 posts
- Joined: 4月 2015
- Offline
yu_fsns
In Houdini, I have set up a collision in the POP sover with a static object node in the POP sover.
When I render the simulated particles, the collision object is also rendered. Is there any other option to hide the collision object when rendering?
Right now I am using groups and blast to erase collision objects, but I think this method is not a good idea.
Thank you in advance for your help.
Go to the Object Merge tab of your POP Net and instead of "*" select the POPobject(s) you want to be rendered.
https://i.imgur.com/F58srds.png [i.imgur.com]
The "*" in Houdini in general stands for "everything" in this context.
Edited by Robot_and_Robot - 2023年2月24日 06:35:31
- yu_fsns
- Member
- 17 posts
- Joined: 4月 2019
- Offline
-
- Quick Links