Hi there.
I'm finding that textures are distoring on animated objecs (not on deforming objects - all sop level P,N, and uvs are static).
When I port the materials to principled shaders I don't get this issue. Is there some kind of setting I'm not getting right on the mtlx image node?
I have tested the turnaround using the labs turntable sop, animating on obj context and I've also tried a transform lop in Solaris. All these give the same texture distorting result.
Like I say, principled shaders in solaris don't have this issue.
I will run more test on different objects using checkerboard textures. Just wondering if aybody has encounted this and knows a solution?
Thanks
Kev
MaterialX distortion in textures
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