Karma different roughness output with XPU and CPU?

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Hi there,

Well I am in an lookdev stage currently. And the production wants to use XPU and CPU for this show. Just noticed that the output of XPU and CPU renderer is quiet different. Now I try to sort out what is causing that. I know they are different renderes...

Now I ende up with an clean scene with just on grid and no textures. It seems that roughness value of 1 showes up diffrently. I am also not sure about the Normals... Its supposed to be a MaterialX project! but the princeple is also producing differences in roughness.

would be glad about any kind of informations regarding this.


thanks guys!
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They are slightly different in how they conserve energy when combining Fresnel blended layers. The roughness is the same, but how they are scaled at glancing angles can be different.
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