Radial/Circular Ramp in MaterialX for XPU?

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Is there any materialX node to get a radial or circular ramp? If not how could I go about making one?
hou.f*ckatdskmaya().forever()
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One way is to use the attributepaint node. Click once in the center to generate a faded radial mask attribute. Then you can use that mask to drive a ramp in the color node. Feed that Cd or mask into the MTLX shader to drive what ever parameter you want.
Edited by Enivob - 2023年4月1日 10:26:43

Attachments:
circular_ramp.gif (249.7 KB)

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use the length node for radial and atan2 for sweeping circle
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