Hello all!
I have been trying to export a simple non biped skeleton for Unreal using the ROP FBX Character Output node, but I keep getting errors.
Currently getting this one:
"Missing 'transform' float point attribute in capture pose "
Any idea what it could be, or any updated tutorial that could help?
Thanks in advance!
Exporting FBX skeleton for Unreal
1917 2 0- yuliam
- Member
- 5 posts
- Joined: 3月 2018
- Offline
- Enivob
- Member
- 2625 posts
- Joined: 6月 2008
- Offline
Have you watched Thomas' tutorial?
https://www.sidefx.com/tutorials/how-to-export-houdini-crowd-agents-to-unreal-engine-1/ [www.sidefx.com]
https://www.sidefx.com/tutorials/how-to-export-houdini-crowd-agents-to-unreal-engine-1/ [www.sidefx.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- yuliam
- Member
- 5 posts
- Joined: 3月 2018
- Offline
-
- Quick Links