This is what I have done .
1. Manually create an animation with a tube.
2. Delete both side of the tube, packing them, and connect two center points.
3. Using trail node to connect as mesh.
4. Using the mesh as a emitter for particle simulation.
Then, here's the problem.
My goal is to project image on the particle simulation.
I've tried to use attribute from map, however its UV keep changing.
So my question is how can I keep UV steady without changing on a deforming mesh?
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