Karma - Texture Baking
4256 9 1- cdordelly
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- tamte
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that's probably what preliminary support means
no high level tools, but technically it may be possible on lower level
like for example, Render Settings LOP has whole section of properties in Karma/Texture Baking
but I don't know whether they are sufficient to put together a working baking setup as I haven't tried
no high level tools, but technically it may be possible on lower level
like for example, Render Settings LOP has whole section of properties in Karma/Texture Baking
but I don't know whether they are sufficient to put together a working baking setup as I haven't tried
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- mestela
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I got this going back on the alpha with some hints (ok, a LOT of hints) from Mark Elendt.
It's fiddly, but it works:
https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma [www.tokeru.com]
It's fiddly, but it works:
https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma [www.tokeru.com]
- cdordelly
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- pablo_lukaszewicz
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- jsmack
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pablo_lukaszewicz
Sorry for a noob question but what is this Object ID thingy.
If instead of one pig head as in the example I would have two usd primitives pigHP and pigLP how do I tell which one is wich to the render rop? I need to mark them with some attribute with some fancy name?
Yes, the render geometry settings has Low, Cage, and High obj ID settings for correlating the primitives that are baked.
- nimbus_hipthrust
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mestela
I got this going back on the alpha with some hints (ok, a LOT of hints) from Mark Elendt.
It's fiddly, but it works:
https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma [www.tokeru.com]
Thank you so much for this helpful post. I can't wait to start some baking in my karma OVEN!
- Soothsayer
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jsmackpablo_lukaszewicz
Sorry for a noob question but what is this Object ID thingy.
If instead of one pig head as in the example I would have two usd primitives pigHP and pigLP how do I tell which one is wich to the render rop? I need to mark them with some attribute with some fancy name?
Yes, the render geometry settings has Low, Cage, and High obj ID settings for correlating the primitives that are baked.
What are these ID settings? An integer, a string? Are they applied automatically and how do I find them? For example, if I have a cube and a sphere and I want a baked texture of only the sphere (but with the shadow cast from the cube, etc). Is it possible to set those ids?
Edited by Soothsayer - 2024年2月22日 11:02:46
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- pablo_lukaszewicz
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