Ao based + hand painted remesh resolution,

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ive got a question about the remesh node, i want to use it's AO based mesh reduction mixed with a hand painted mesh reduction.

in more depth - i plug my hi res character mesh into a remesh node and set edge length to adaptive, which gives me a reduced mesh especially in crevices which is exactly what i want,
but i also want another level of control so i can paint a weight map which will make the mesh finer or courser poly density depending on paint value. , so i put an attribute paint between my mesh and the remesh node, I paint on the model, and bake, but im not getting anyhting approaching the result i wanted,
ive googled this a lot and read the help but am still stumped

any help appreciated
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