Can anyone tell me how can I export meshes that I placed around using copy to points and then using attribute randomize added random rotation BUT they need to still have the values from the points on those meshes , not be nullified in space(like someone did the freeze transform)?
Not sure is it the right way, but you could set values to some point attribute and in copytopoints node check these attributes to pass. In this exampe the last lines (rot, start_pos).