Mesh Processing using HDA inside Maya.

   1767   1   0
User Avatar
Member
3 posts
Joined: 4月 2023
Offline
Hello,

Have made an HDA using just a polyreduce node with a torus as input. I created the subnet by selecting the polyreduce node only, promoted some attrs, and saved the asset to disk. Everything looks good. I can load the asset in Maya, however in Maya I can't get the Asset to do any processing. I can connect up a mesh just fine, but the output mesh doesn't change when altering the promoted parameters.

I wonder if it's a licensing thing? I'm on the indie non-commerical license. Houdini asset extensions default to .hdanc which as I understand it aren't supported with Houdini Engine for Maya. I can manually change it to write .hda or .hdalc, but it seems no actual mesh processing takes place inside Maya

Attachments:
sop_OEM.dev.poly_reduce.1.0.hdalc (4.5 KB)

User Avatar
Member
3 posts
Joined: 4月 2023
Offline
For a little more context, I was able to get an HDA running in Maya that I grabbed from the Orbolt store:
https://www.orbolt.com/asset/Bertrand_Lempereur::Moebius


Well I managed to get my own poly_reduce asset working, and I don't know how I did it. If I work out what the steps were that got it working vs not, I'll update. Thanks
Edited by andysocial - 2023年9月5日 17:03:58
  • Quick Links