I want to bake the HDA into a single blueprint.

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I'm facing a streaming issue in the World Partition map due to HDA. When I remove all the HDAs, there are no crashes, and streaming works fine. I couldn't find another solution, so I plan to bake and then delete the HDAs.

However, when I bake, blueprints are created individually for each instance, and it makes the folder structure very messy. Is there a way to extract them so that one HDA results in one blueprint?
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I'm running into the same issue, did you find a solution by any chance ?

Thanks !
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