I'm facing a streaming issue in the World Partition map due to HDA. When I remove all the HDAs, there are no crashes, and streaming works fine. I couldn't find another solution, so I plan to bake and then delete the HDAs.
However, when I bake, blueprints are created individually for each instance, and it makes the folder structure very messy. Is there a way to extract them so that one HDA results in one blueprint?
I want to bake the HDA into a single blueprint.
1207 1 0- gallerykim
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- cgtoolbox GJ
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