DONE| PGV Remesh | Utility

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PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.




I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
Edited by Pawel_Grzelak - 2023年12月19日 10:32:02

Attachments:
pgv_remesh.4.0.hdalc (22.4 KB)
pgv_remesh_4.0_scene.hiplc (295.3 KB)
PGV_Remesh_1080p.mp4_snapshot.jpg (112.1 KB)
PGV_Remesh_1080p.mp4 (13.5 MB)

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It seems to work pretty well!!

Is there an option to preserve input hard edges? (like inputting a group of selected edges)
Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!

Nice work man, keep it up! )
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Nok
It seems to work pretty well!!

Is there an option to preserve input hard edges? (like inputting a group of selected edges)
Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!

Nice work man, keep it up! )
Both can be added, I have no plans to do so though.
Anyone is welcome to contribute!
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