Spawn splashes on points

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Hello

I'm trying to create a rainy scene, I created rain system with some ripples but when I pre simulated tiny splashes and cached them into different bgeo.sc files I was not successful in making them spawn on points scattered on a plane, these points also have different seeds on every frame, I tried copy to points but it did not work because I'm missing a lot of adjustments.
I'm trying to make splashes that have different file name and animation to appear where/when a point show up and stay in scene until its animation is completed

Any guidance or help will be much appreciated
Thank you very much
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Hm please post a Scene ...
make grid
use bounding box i pop's to specified Group Ground Then in wrangle
v@v = set(0,0,0);

if(i@stopped == 0)
{
    f@hit_frame = @Frame;
}

i@stopped = 1;
i@group_stopped = 1;
f@ground_time = @Frame - f@hit_frame;



if(i@ground_time > 8)
{
    i@dead =1;
}
use that point's on already done splashes. (that you feeding from switch)
"exp"
point("../foreach_begin1/",0,"ground_time",0)..

Just post what you have ...
Conservation of Momentum
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Thank you very much for your help cncverkstad !! I'm gonna try implementing your code and hopefully I'll get everything right , and yes I will post a scene the moment I get all the elements gathered in one file
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