Subdivide a grid into random rectangles
940 3 2- element33
- Member
- 78 posts
- Joined: 1月 2015
- Offline
Somebody must have solved it in Houdini before. I want to subdivide a grid into random rectangles (pic 1 below). It's not really a "packing" problem as I don't need to use rectangles with specific dimensions. I generated random-sized grids and used UV Layout (pic 2 below). It works, but bigger rectangles are near each other. I'd prefer a more random look.
Edited by element33 - 2024年1月16日 13:33:44
- ObeidaZakzak
- Member
- 123 posts
- Joined: 12月 2019
- Offline
Hello,
There's a node for this, Labs Lot Subdivision SOP [www.sidefx.com]. You need to install Labs toolset to use it.
There's a node for this, Labs Lot Subdivision SOP [www.sidefx.com]. You need to install Labs toolset to use it.
Houdini Pipeline Supervisor @ TAT Studio
- Konstantin Magnus
- Member
- 686 posts
- Joined: 9月 2013
- Online
Hi element33,
I've translated a suitable example from Shadertoy to VEX here:
https://procegen.konstantinmagnus.de/non-overlapping-tiles [procegen.konstantinmagnus.de]
While the code can be shortened it should still work.
I've translated a suitable example from Shadertoy to VEX here:
https://procegen.konstantinmagnus.de/non-overlapping-tiles [procegen.konstantinmagnus.de]
While the code can be shortened it should still work.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- element33
- Member
- 78 posts
- Joined: 1月 2015
- Offline
-
- Quick Links