Hi there,
I'm trying to figure out how I can import SBAR files into Houdini to use with Redshift. I've seen most of the documentation on the Sidefx, substance and Redshift sites and done a bit of diving into some of the Sidefx and Redshift forums, but it looks like I'm missing a vital piece of info on how to go about it.
I've been loading the substance node on the SOP level, and it shows up in the viewport, but looks like it's being driven by a principled shader and I have no idea how to transfer this info off of this node and bring it into a redshift material.
is there any documentation or info on how to do that?
I've seen this thread:
https://www.sidefx.com/forum/topic/70638/ [www.sidefx.com]
Which talks about using RStexturesampler to drive it. But from my understanding, does that mean you would have to manually punch all of this in and have no modularity anymore?
I'm new to Houdini, only 4/5 months in, so I'm not too savvy on all the workflows in here yet.
Any help, or direction to some documentation/ forums I haven't been able to find would be greatly appreciated!
Thanks!
How to use Substance plugin w/ Redshift
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- Carl Moleta
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- Joined: 3月 2017
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