Hello! This is Great White shark I modeled in Zbrush (one of many i did) and textured using Substance Painter.
Then in Houdini, it was rigged using KineFX, and animated via CHOPS with some VEX code.
GOBO lighting in houdini and environment created in Houdini. Cameras tracking object with CHOPS shake (simulate hand held underwater...)
Rendered in Mantra with no compositing. Just a straight
render (low quality).