Like in this video [youtu.be] about the upres sim:
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
RBDs interaction with flips in multiple stages
370 0 1- mzigaib
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