The viewport is just a guide. You're comparing an 8 bit jpeg screen grab to a floating point EXR color space. What you render is the true pixel value. Click the viewport full range button and adjust the viewport f-stop to match the viewport to the render, but I think most people look past that task and just accept the render is the final look.
Enivob The viewport is just a guide. You're comparing an 8 bit jpeg screen grab to a floating point EXR color space. What you render is the true pixel value. Click the viewport full range button and adjust the viewport f-stop to match the viewport to the render, but I think most people look past that task and just accept the render is the final look.
I disagree, in my opinion seeing the live render in the viewport with the same LUT should look exactly the same as seeing the offline render in e.g. Mplay with the same LUT
Does the render gallery match the viewport? Or are you seeing a difference when viewing the exr outside of Houdini?
I agree with Tomas that they should be identical. Both images attached to the post are 8-bit (screen grab or not). But 8 (or more likely 10) bit display corrected representations of the 16/32 bit source exr or framebuffer should be the same using the same profiles.
EDIT: I can repro with the attached hip file (live render vs render gallery). Seems like a bug to me.
It is a BIG problem that SideFX should fix. But it's been that way for several release. There are troves of posts about "Hey, the viewport don't look like my render."
A 1:1 color match is what most end users want out of the product.
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.