Sound Wave Effect - Line Simulation

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Hi all,

I'm a real newb, and could use some help being pointed in the right direction, please.

I am looking to replicate something like the 2D animation below but in 3D space. Where concentric ripple circle "lines" (swept geometry?) emanate from a central point to illustrate soundwaves. Of course, this is something I could replicate in Adobe After Effects, etc., but I'm looking to run some simulations and have these "lines" bounce off walls. The blender video below also illustrates the effect I am after. Any ideas on how to procedurally create such a visual is very welcome. I'd even been got with there being no actual geometry simply having lines in the simulation. Thanks for the help, everyone.



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Hey you should watch a couple of good tutorials by rohan dalvi and entagma which tackle just these two topics...

these videos from rohan dalvi show you how to drive animation by audio chops

https://www.youtube.com/watch?v=rZd3b2HKVqs [www.youtube.com]

https://www.youtube.com/watch?v=2cc0MjmJ0Jw [www.youtube.com]

this video from entagma shows you how to make 3D surface interference waves (with just sin waves).

https://www.youtube.com/watch?v=IliafCzn82I [www.youtube.com]

I hope this helps you
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