Replacing vellum proxy instances with high res mesh

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Hello,

A beginner's question here
I have this basic vellum sim setup with low res balls being instanced from points scattered on a disc mesh,
Everything is working fine, my only problem is that I don't know how to replace the the low res balls with the high res version using point deform(I can correctly use that on simulated meshes that are not instanced)
I included a demo file that has the basic sim

Any guidance or help will be much appreciated

Thank you

Attachments:
vellum_instances.hipnc (464.6 KB)

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