hi I'd love to know if there is a correct/updated way to drop kitbash assets with materials/textures into stage/solaris without picking through a thousand disassembled components then reassembling etc.
my searches on the subject seem to yield out dated results so any tips would be greatly appreciated. I haven't looked at 'kitbash 3D' assets in some time and I understand they have some compatibility between cargo and Houdini.
the regular (non cargo) hip file from them looks like a train set you'd happily walk into traffic before assembling.
cheers!
Proper way to import kitbash assets into stage/solaris
1165 3 1-
- Shy1
- Member
- 27 posts
- Joined: 3月 2024
- Offline
-
- Shy1
- Member
- 27 posts
- Joined: 3月 2024
- Offline
-
- Daniel Eckstein
- Member
- 1 posts
- Joined: 2月 2016
- Offline
Still not sure about this but there is a HDA by Luca Rodiger here:
https://youtu.be/7NFfvk_0E48?si=LJI_qGKe-4xvIbzF [youtu.be]
But it would be great if Cargo imported assets in correctly to Solaris and Karma.
https://youtu.be/7NFfvk_0E48?si=LJI_qGKe-4xvIbzF [youtu.be]
But it would be great if Cargo imported assets in correctly to Solaris and Karma.
-
- El_Fling
- Member
- 3 posts
- Joined: 10月 2024
- Offline
-
- Quick Links