Point replicate shader in Karma?

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I see parts of the old Point Replicate Shader in Karma, and you can apply CVEX on the assign material node and there is point replicate vop in the material builder but I can't find anywhere to apply a procedural shader as you did on the geomtry with point replicate in Mantra.
So the question is, is point replicate shader supported in Karma and if so, how?

And as reference for what im talking about it this:
https://youtu.be/gFVMmq13kqU?si=fvgHyZzSNA9W08y9 [youtu.be]
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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I don't think any mantra procedurals work in karma. Karma has its own procedural framework, but there isn't user facing authoring tools for custom ones yet. You could reverse engineer the fur procedural like some others have done.
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Yeah suspected something like that when I couldnt find anywhere to assign a procedural shader. But great tip with the fur, will look into. Thanks!
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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