Orientation Picking seems to be broken in H20.5

   1629   14   1
User Avatar
Member
373 posts
Joined: 6月 2023
Offline
Quite a step backward.

In H20 it works fine. However in H20.5 it no longer snaps to primitive centers, making it much less useful.



"Snap to Primitive Centroids" is checked, but it doesn't snap to primitives at all.
Edited by kodra - 2024年7月11日 07:15:59

Attachments:
Screenshot 2024-07-11 191527.jpg (15.5 KB)

User Avatar
Member
373 posts
Joined: 6月 2023
Offline
It seems to be a Vulkan viewport issue. OpenGL viewport works as before.
User Avatar
Member
44 posts
Joined: 2月 2009
Offline
Ooh! You should log a bug!
https://www.sidefx.com/forum/topic/15604/ [www.sidefx.com]
User Avatar
Member
271 posts
Joined: 8月 2018
Offline
Just stumbled across this myself - do you have a bug reference number? I'll submit as well and cross reference it.
User Avatar
Member
373 posts
Joined: 6月 2023
Offline
SideFX says it's already fixed in daily build.
User Avatar
Member
271 posts
Joined: 8月 2018
Offline
That's good to hear - thanks.
User Avatar
Member
373 posts
Joined: 6月 2023
Offline
Disappointedly it's still an issue with the latest 20.5.297 version...

Edit: but weirdly it only happens while snapping to selectable template?
Edited by kodra - 2024年7月15日 17:18:58
User Avatar
Member
143 posts
Joined: 6月 2024
Offline
Snapping to midpoint also doesn’t work on Vulcan, but it does in OpenGl. You didn't report this?
Edited by RGaal - 2024年7月15日 19:18:40
User Avatar
Member
271 posts
Joined: 8月 2018
Offline
Frustrating that its not fixed in 297.
I'll add a bug report to back up yours!

Selectable template or renderflag, I can only get point and edge indicators in Vulkan - but no primitive indicators.
Works OK for me in OpenGL. (Windows 10)
Edited by Mike_A - 2024年7月16日 08:31:26
User Avatar
Member
143 posts
Joined: 6月 2024
Offline
And its not fixed in 298.
Edited by RGaal - 2024年7月16日 08:58:50
User Avatar
Member
271 posts
Joined: 8月 2018
Offline
I've just filed my bug report as a backup to you guys... the more reports the better I guess.

EDIT: filed as bug #139341 in case anyone wants to cross reference it in a further report.
Edited by Mike_A - 2024年7月16日 16:47:41
User Avatar
Member
7871 posts
Joined: 7月 2005
Offline
Make sure you submit a hip file and precise steps on how to reproduce. It might be that the dev testing something else than what you're actually seeing.
User Avatar
Member
143 posts
Joined: 6月 2024
Offline
Hurray, everything is fixed in 299! And binding to the center of primitives and to midpoints. Great job, sidefx! Thank you that we didn't have to wait 18 years. Now I can safely use the Vulkan.
Edited by RGaal - 2024年7月18日 04:27:15
User Avatar
Member
271 posts
Joined: 8月 2018
Offline
Sadly, it seems they've broken the node info panel in 299
Edited by Mike_A - 2024年7月18日 06:53:10
User Avatar
Member
373 posts
Joined: 6月 2023
Offline
Lol we can never have a version where the most basic features (that have been existing for like a decade) work, right.

I understand that Copernicus might be unstable but Orientation Picking? Node info? Really...?
Edited by kodra - 2024年7月18日 07:29:49
  • Quick Links