Is there any way to import SOP Volumes into Copernicus?
1400 5 4- childadrianpan
- Member
- 10 posts
- Joined: 12月 2018
- Online
- Tom_SideFx
- スタッフ
- 37 posts
- Joined: 1月 2024
- Offline
Have a look at this example here https://www.sidefx.com/contentlibrary/heightfield-textures/ [www.sidefx.com]
Geometry To Layer COP will convert Volumes to COP Layers
Geometry To Layer COP will convert Volumes to COP Layers
- childadrianpan
- Member
- 10 posts
- Joined: 12月 2018
- Online
Tom_SideFxI see it, Thank you very much
Have a look at this example here https://www.sidefx.com/contentlibrary/heightfield-textures/ [www.sidefx.com]
Geometry To Layer COP will convert Volumes to COP Layers
Edited by childadrianpan - 2024年7月12日 01:22:24
- aschneider
- Member
- 80 posts
- Joined:
- Offline
- aschneider
- Member
- 80 posts
- Joined:
- Offline
- ObeidaZakzak
- Member
- 118 posts
- Joined: 12月 2019
- Offline
aschneider
Thanks for this. Does this support 3d volumes as well? I'm specifically looking at a way to write 3d texture slices from a SOP volume that doesnt involve old school single threaded COPS. Thanks.
Hello,
Not sure if this is exactly what you are looking for, but the Volume Slice SOP can output a 2D volume from a 3D volume, and since Copernicus supports 2D volumes via Geometry to Layer COP, this could a possible way to export volume slices.
Houdini Pipeline Supervisor @ TAT Studio
-
- Quick Links