Use the Renderman Denoiser with Karma XPU

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Karma XPU supports mse and variance pixel filters which are used Pixar’s RenderMan denoiser.
What’s new Karma
[www.sidefx.com]



Does this mean that we can use Renderman's state of the art temporally cohesive denoiser with karma XPU? If so, could someone who uses Renderman create a brief tutorial?

I mainly use C4D and Octane at work and have some knowledge of Houdini, but I’m not an expert. This year, I plan to leave C4D for good. In my free time, I want to dive into Houdini as C4D no longer satisfies my needs. It's time to leave that buggy sinking ship.
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Labs has an HDA to create all the necessary AOVs for the renderman denoiser ( Labs Karma AOVs for Renderman Denoiser). If you use that when rendering, you should be able to run the denoiser on your Karma renders.
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If anyone tests out the Renderman denoiser with Karma, please share the results. I wonder if it's just hype or if it's really that good.

I think OIDN looks much better than Optix. I wish it had temporal support. With simple scenes and slow camera movement, AI frame interpolation and a temporal denoiser could significantly reduce render times.
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It's really that good!
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