Karma XPU supports mse and variance pixel filters which are used Pixar’s RenderMan denoiser. What’s new Karma [www.sidefx.com]
Does this mean that we can use Renderman's state of the art temporally cohesive denoiser with karma XPU? If so, could someone who uses Renderman create a brief tutorial?
I mainly use C4D and Octane at work and have some knowledge of Houdini, but I’m not an expert. This year, I plan to leave C4D for good. In my free time, I want to dive into Houdini as C4D no longer satisfies my needs. It's time to leave that buggy sinking ship.
Labs has an HDA to create all the necessary AOVs for the renderman denoiser ( Labs Karma AOVs for Renderman Denoiser). If you use that when rendering, you should be able to run the denoiser on your Karma renders.
If anyone tests out the Renderman denoiser with Karma, please share the results. I wonder if it's just hype or if it's really that good.
I think OIDN looks much better than Optix. I wish it had temporal support. With simple scenes and slow camera movement, AI frame interpolation and a temporal denoiser could significantly reduce render times.