Jointdeform a Lattice using Apex
611 4 3- toonafish
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- edward
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- toonafish
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Hey thanks, but that's just a default lattice setup, no joints or bones involved.
What I was wondering is if it's possible to deform the lattice with some Apex skeleton joints created with the skeleton SOP.
One would expect it to be, with this shiny new advanced Apex tool, but it looks like nothing has changed in that regard. Or maybe I'm doing something wrong ?
But I added a basic scene with a rigged tube that works as expected, but when you use the Switch node and switch to the bound SOP, it won't capture it.
What I was wondering is if it's possible to deform the lattice with some Apex skeleton joints created with the skeleton SOP.
One would expect it to be, with this shiny new advanced Apex tool, but it looks like nothing has changed in that regard. Or maybe I'm doing something wrong ?
But I added a basic scene with a rigged tube that works as expected, but when you use the Switch node and switch to the bound SOP, it won't capture it.
- kodra
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toonafish
Hey thanks, but that's just a default lattice setup, no joints or bones involved.
What I was wondering is if it's possible to deform the lattice with some Apex skeleton joints created with the skeleton SOP.
One would expect it to be, with this shiny new advanced Apex tool, but it looks like nothing has changed in that regard. Or maybe I'm doing something wrong ?
But I added a basic scene with a rigged tube that works as expected, but when you use the Switch node and switch to the bound SOP, it won't capture it.
It has nothing to do with shiny new advanced APEX tool. You could have been able to do this since KineFX became a thing.
- toonafish
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