Hi there. I-m tryig to send an animated character (KineFX) that has cloth simulation to Unity. I used the rop_fbxcharacteroutput which gives partial good results as my character moves but my cloth simulation isn't.
I found two possible solutions:
-To use VAT, however, programmer told me it wouldn't be possible to blend animations in runtime using this technique.
-To rig my cloth simulation. I've found a cool node called Labs skinning converter, which seems to partially do a decent job but it fails at giving a decent result as in the picture I show
Any tips on this? I cannot think on a smart way to export my animated character + cloth sim (I want to stay away from alembic as well)
Cloth rigged object + character animation
1060 0 0- JoseBringas93
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