Copernicus: How to render multiple texture maps easily?

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Hi
Looking at new cops and I can't figure out how to render our maps based on "channels".

I was hoping I could render diffuse, normal, height etc each as individual textures by inputting them to a node (something like the preview) but it seems like I'd need to create a new rop image output for each map.
Is there an easier way to do this or is that the only way?
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Using "collect" node, you can bake multiple layers into one .exr file, but it isn't really a solution, multiple image output is necessary.
Edited by Karlis Stigis - 2024年8月5日 03:01:07

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Screenshot 2024-08-05 085936.png (196.4 KB)

always learning
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maybe hda or recipe ?
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Just throw down a Null you can see more here:

https://www.sidefx.com/forum/topic/97376/ [www.sidefx.com]
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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Thanks but I wanted to be able to render to tif
I can build my own node in TOPs which has a workitem attr for the `port` and it wedges over those, but it's kind of round about way of doing it.
Would be cool if maybe there was a $PORT or something within the ROP that let me point to a COP node and write separate tif/png/jpg for each port/aov.
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Karlis Stigis
Using "collect" node, you can bake multiple layers into one .exr file, but it isn't really a solution, multiple image output is necessary.

Hi Karlis, after my tests it fails.
As you can see, the channel 'a' and 'b' are RGB, the channel 'c' is mono. after I click Render, I got a .exr file with black color, the size only 194KB, no matter I able or disable Single Output.




---

Sorry, I was wrong.
I can see the AOV correctly after trying to open the .exr file with MPlay.
Edited by Under_Pressure - 2024年10月24日 02:05:27

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Enter_a_filename.png (196.8 KB)

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