Copernicus: Triplanar projection solution

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Hello

I've managed to create a triplanar projection node in Copernicus. The goal was to make texture without visible seams regardless of uv layout directly in Copernicus. It's a bit on the slow side, but maybe someone finds it useful. Or maybe someone knows a better/faster way to achieve the same result. Anyway, hda attached.

Attachments:
cop_tomek.tmkocltriplanar.1.0.hda (23.0 KB)
Screenshot_20240811_130820.png (991.9 KB)

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