H20.5 RBD Car Rig - Follow Path

   836   4   2
User Avatar
Member
19 posts
Joined: 8月 2016
Offline
Hello
I'm struggling with the New Rig Car Follow path SOP. There's a strange behavior on the steering wheels at the end of the animation that I cannot remove. I tried resampling, smoothing, etc and there's always a wonky rotation in the end... What might be causing that?

Attachments:
followpath.mp4 (3.8 MB)

User Avatar
Member
19 posts
Joined: 8月 2016
Offline
And also playing with the Dynamic Springs, I noticed the physics is applied to the wheels... shouldn't the wheels be isolated from the physics, so only the body of the vehicle has the springs fx?
User Avatar
スタッフ
411 posts
Joined: 2月 2008
Offline
Hi Jose,

Do you have a hip file you could share for me to look at? I can't seem to repro the wonky rotation issue.

For the dynamic springs, they affect the car body after which another pass of wheel/ground collisions is applied - this is to ensure they don't penetrate the ground as the body gets re-oriented.
User Avatar
Member
19 posts
Joined: 8月 2016
Offline
Hi Nick
Thanks for your response. Let me mention the asset you guys put together is aweomse!
Sure, see attached the hip file.
Sorry I didn't get what you mean about collision passes. If I turn "Dynamic Springs" toggle ON, the entire car woobles with the wheels also... am I missing something?
Thanks
Edited by Jose Molfino - 2024年8月20日 08:32:15

Attachments:
RBD_Car_RIG_repro.hiplc (2.3 MB)

User Avatar
スタッフ
411 posts
Joined: 2月 2008
Offline
Hi Jose,

Thanks for that file, it was very helpful.

I've backported the fixes and they'll be available with 20.5.376
  • Quick Links