Freezed UV in Unreal

   577   0   0
User Avatar
Member
3 posts
Joined: 10月 2013
Offline
Hello,

I'm building a generator for folding boxes, which I want to use in Unreal. In the HDA I use a Timeshift-Node to freeze the UV in the unfolded state before I apply the folding animation. That works great in Houdini but doesn't seem to transfer to Unreal.

Any Idea for an alternative way to create freezed UV and use them in Unreal or did I miss an attribute, or...?

Thanks in advance for any help!
Edited by ramorg - 2024年8月23日 09:32:43
  • Quick Links