Freezed UV in Unreal

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Hello,

I'm building a generator for folding boxes, which I want to use in Unreal. In the HDA I use a Timeshift-Node to freeze the UV in the unfolded state before I apply the folding animation. That works great in Houdini but doesn't seem to transfer to Unreal.

Any Idea for an alternative way to create freezed UV and use them in Unreal or did I miss an attribute, or...?

Thanks in advance for any help!
Edited by ramorg - 2024年8月23日 09:32:43
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