Aligning primitive positions in Solaris

   306   0   0
User Avatar
Member
28 posts
Joined: 7月 2005
Offline
Hello,

I'm in the process of updating a number of proxy assets (small explosions given as spheres) provided as alembic from Maya, with final sim caches. I haven't found a good way to "snap" or extract the proxy locations, to have my caches (at origin) transformed into place. I'm manually doing it at the moment.

Given I have many shots, and positions are scattered over several kilometeres (think space scene) - yet objects translations to be quite accurate. Rotation isn't important, and will be creatively tweaked. Getting things located correctly is pretty tedious atm.

Im using prim attributes to get starting values, but manually extracting each value from a array of floats and moving those into a transform LOP feels arcane.

If I could at least perform object snapping in the view to get close, or get world space position values to into a transform, would greatly help ease things.

Looking for workflow suggestions or possibly some missing utility or function or hotkey. Matchsize LOP nearly did it but didn't quite work out as expected.

Thanks!
Edited by revilo3d - 2024年9月1日 16:07:34
  • Quick Links